Unit 6 Critical Approaches to Creative Media Products

 

Demographics:

Quantitative Data:

Age: 1,2,3

Gender: Male & Female

Ethnicity: Religion, Colour of Skin, ect

Social Class: Split into two 6 different groups which are, A (Upper middle-class), B (Middle-class), C1 (Lower middle-class), C2 (Skilled Working Class), D (Working-class), E (Pensioners, unemployed, students, casual workers)

 

Psychometrics:

Mainstream: Making up 40% of all consumers who don’t want to stand out of the crowd.

Aspirer: Personal status to these people is very important people who want smart and fashionable products that desire all of the designer brands.

Successor: People who have already ‘made it’ in life and are looking for comfort and can pay for it.

Reformer: Well educated people who are highly influential whos quality of life comes before money and are less impressed by personal status.

Explorer/individualist: Won’t be part of the crowd who like to explore new things.

 

Lifestyle:

Young, adventurous, keen and single (YAKS): 18-24, No money going out to buy things for their life and life with their parents.

Experts with expensive styles (EWES): 25-33, No children has a mortgage and has a income.

Babies add the Sparkle (BATS): Same as EWES but has financial outcome (paying or a house, paying for a family)

Carefully looks at most spending (CALMS):  33-44, has a heavy burdens, a mortgage,  student loans paid off and school fees for their children.

Money comes easier (MICE): 45-55, Children moved out and near the peak of their careers.

Older with less stress (OWLS): 55+ Peak of their career with their mortgage paid.


What are Code and Conventions?

Technical codes: used to tell a story/convey meaning. e.g. camerawork, audio, editing

Symbolic Codes: used to show something beneath the surface. E.g. facial expressions could convey how the character is feeling, red symbolic love or danger

Conventions: Something that you see/hear/experience in a media text. E.g. Canned laughter in a sitcom

Genre: Sitcom Codes & Conventions

  • Catchy theme music (that introduces the characters)
  • Limited characters
  • Limited Sets
  • Use of Catchphrases (E.g. Trigger saying ‘All right Dave’ to Rodney)
  • Linear Narrative that uses Equilibrium (Starts normal then a situation/disruption begins that creates a story of how to resolve the problem)
  • Use of small social groups E.g. Families, Teenagers, Adults, Children, Etc.

Conventions change all the time

  • For example, Canned laughter is no longer used anymore in Sitcoms

 

Genre: Horror Codes & Conventions

  • Dark Scenes
  • Tense Music
  • Sound Effects
  • Jump Scares
  • Gore/Blood
  • Characters: Black Male, 1 or 2 slim girls, Stupid/Stoner, Smart/leader

Stereotypes: Girls are always afraid and scream, smart/tough males try to protect and dies, black person always dies first.

  • Found footage
  • Twist
  • Normally one location (room/building)
  • People die

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